Designing the second level Boss!


An important part of building a game is the design of all its elements. That includes the history, the backgrounds, the attacks and of course its characters, among others.

As we have told you, we are building our second level of Kisin. We already showed you all the planned enemies but now we have finally arrived to the Boss. Arenly our designer is working hard on the boss design to make it even more spectacular than the previous one. That is why we like to show you this hard process. We left you some of the first sketches and the final designs.

What do you think of this process? And what do you think of the design? If you have some similar experiences please share it with us, and don't forget to leave your thoughts of the boss in the comments. Remember that your support give us strength to keep working.

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