Designing the second level Boss!
An important part of building a game is the design of all its elements. That includes the history, the backgrounds, the attacks and of course its characters, among others.
As we have told you, we are building our second level of Kisin. We already showed you all the planned enemies but now we have finally arrived to the Boss. Arenly our designer is working hard on the boss design to make it even more spectacular than the previous one. That is why we like to show you this hard process. We left you some of the first sketches and the final designs.
What do you think of this process? And what do you think of the design? If you have some similar experiences please share it with us, and don't forget to leave your thoughts of the boss in the comments. Remember that your support give us strength to keep working.
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Get KISIN
KISIN
Fast Phase combat combined with color pattern attacks!
Status | Released |
Author | CalyStudios |
Genre | Action, Adventure, Platformer |
Tags | 2D, Difficult, Fast-Paced, Short, Singleplayer, Unity |
Languages | English |
More posts
- Kisin is out for free!May 19, 2020
- Second level enemiesApr 21, 2020
- First level enemiesApr 14, 2020
- Kisin Game BalanceApr 07, 2020
- Play the new build of Kisin!Mar 19, 2020
- Zyana Spine AnimationMar 03, 2020
- First level gameplayFeb 25, 2020
- Main Menu + MusicFeb 18, 2020
- Kisin on itch.ioFeb 11, 2020
- Camera Transitions by César Canto (Programmer)Feb 04, 2020
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