Animating our second boss in Spine!
Last week we showed you some of the designing process of the second boss, but what is next?
Our Temple Guardian (our second level boss) has to be animated, for this we use Spine.
As you can see this is not an easy task, just watch for all the layers we need to make our boss fluid in its movements, but at the same time this gives us a better animation, the greatest things are in the details.
Our designer Arenly had to make about 60 bones to built any movement from scratch, and had to do it for every color of our Color Scheme, so is a hard work!
The next step of this process is to send this animations to our programmer César for the magic to begin!
What do you think of this process? And what do you think of the design? If you have some similar experiences please share it with us, and don't forget to leave your thoughts in the comments. Remember that your support give us strength to keep working.
Don't forget to FOLLOW our project in: https://calystudios.itch.io/kisin
FOLLOW US in Facebook: https://www.facebook.com/KisinMx/ and Twitter: https://twitter.com/kisinmx
And SUSCRIBE to our YouTube channel for more updates.
Get KISIN
KISIN
Fast Phase combat combined with color pattern attacks!
Status | Released |
Author | CalyStudios |
Genre | Action, Adventure, Platformer |
Tags | 2D, Difficult, Fast-Paced, Short, Singleplayer, Unity |
Languages | English |
More posts
- Kisin is out for free!May 19, 2020
- Second level enemiesApr 21, 2020
- First level enemiesApr 14, 2020
- Kisin Game BalanceApr 07, 2020
- Play the new build of Kisin!Mar 19, 2020
- Zyana Spine AnimationMar 03, 2020
- First level gameplayFeb 25, 2020
- Main Menu + MusicFeb 18, 2020
- Kisin on itch.ioFeb 11, 2020
- Camera Transitions by César Canto (Programmer)Feb 04, 2020
Leave a comment
Log in with itch.io to leave a comment.