Temple Guardian built!
What is the next step after we had animated our second boss in spine? The programing!
Our programmer César have a very specific list of tasks to follow in order to make Kisin come to life. The first task is try the movements of the characters before insert Arenly Spine animations, for this we use a very simple method, employing squares and circles just to try the attacks and actions, this way we save development time because our programmer and our designer can work in their own assignments at the same time.
In this video you can watch the first animations without skins of our Temple Guardian (our second boss). We try to put all the things we learned previously in the level and use it in the boss, that way the game becomes a better experience that helps the players develop their skills.
What do you think of this process? And what do you think of the movements? Don't forget to leave your thoughts of the boss in the comments. Remember that your support give us strength to keep working.
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Get KISIN
KISIN
Fast Phase combat combined with color pattern attacks!
Status | Released |
Author | CalyStudios |
Genre | Action, Adventure, Platformer |
Tags | 2D, Difficult, Fast-Paced, Short, Singleplayer, Unity |
Languages | English |
More posts
- Kisin is out for free!May 19, 2020
- Second level enemiesApr 21, 2020
- First level enemiesApr 14, 2020
- Kisin Game BalanceApr 07, 2020
- Play the new build of Kisin!Mar 19, 2020
- Zyana Spine AnimationMar 03, 2020
- First level gameplayFeb 25, 2020
- Main Menu + MusicFeb 18, 2020
- Kisin on itch.ioFeb 11, 2020
- Camera Transitions by César Canto (Programmer)Feb 04, 2020
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