Temple Guardian Boss with skins!
Last week we showed you the first animations of the Temple Guardian Boss without skins, but following our own schedule now we had animated our second level boss with the previous skins made by our designer Arenly.
Recapping everything we've done to this day with our Temple Guardian, we started with the sketches and Spine animations by Arenly, but at the same time our programmer César was working on the attacks and movements using only squares and circles in Unity. All this summed up in the end to make this first tryout of the boss with skins.
There is still a lot of work to do, we have to put the boss and all the enemies in the level design (when ready) and then test the functions, the movements, how all work at the same time, etc. So this is just a little part of all of it, and we are glad to share it with you.
What do you think of the boss now with its skins? What do you think of our work process? Don't forget to leave your thoughts of the boss in the comments. Remember that your support give us strength to keep working.
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KISIN
Fast Phase combat combined with color pattern attacks!
Status | Released |
Author | CalyStudios |
Genre | Action, Adventure, Platformer |
Tags | 2D, Difficult, Fast-Paced, Short, Singleplayer, Unity |
Languages | English |
More posts
- Kisin is out for free!May 19, 2020
- Second level enemiesApr 21, 2020
- First level enemiesApr 14, 2020
- Kisin Game BalanceApr 07, 2020
- Play the new build of Kisin!Mar 19, 2020
- Zyana Spine AnimationMar 03, 2020
- First level gameplayFeb 25, 2020
- Main Menu + MusicFeb 18, 2020
- Kisin on itch.ioFeb 11, 2020
- Camera Transitions by César Canto (Programmer)Feb 04, 2020
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