First dialogues test!
We are very close to the launch of Kisin!
That's why we are already working in the first dialogues for the game. We know that the gameplay is a very important part of a game, but it has to be well matched to a captivating story.
From the beginning we planned what Kisin's story would be, and from there we set out to find the best gameplay for it. This was not easy since at first we saw Kisin as a Metroidvania-like game but it ended up being a Souls-like (the turns that life gives), that is, we adapted to what we believed was the best for Kisin's history and we believe we make the best decision.
As we already had the story, we worked as a team to create the dialogues, which although they may not be long, should contain the important parts of the story and thus be able to catch the players. The creation of a videogame is to be in a constant game of trial and error to find the right path and create something that feels complete.
We share a very small part of the first dialogues of the game and remember that this is not the final version, we are still working.
We are very close to launching Kisin, so don't forget to keep supporting us and leave your comments!
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Remember that your support give us strength to keep working!
Get KISIN
KISIN
Fast Phase combat combined with color pattern attacks!
Status | Released |
Author | CalyStudios |
Genre | Action, Adventure, Platformer |
Tags | 2D, Difficult, Fast-Paced, Short, Singleplayer, Unity |
Languages | English |
More posts
- Kisin is out for free!May 19, 2020
- Second level enemiesApr 21, 2020
- First level enemiesApr 14, 2020
- Kisin Game BalanceApr 07, 2020
- Play the new build of Kisin!Mar 19, 2020
- Zyana Spine AnimationMar 03, 2020
- First level gameplayFeb 25, 2020
- Main Menu + MusicFeb 18, 2020
- Kisin on itch.ioFeb 11, 2020
- Camera Transitions by César Canto (Programmer)Feb 04, 2020
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