V0.6 Update (Crafting System, New Combat Mechanic and More)!!


Hello everyone!

The development of this game will not stop, it will only go faster and better with the time :)

So for these past two weeks we have been working in improving the CORE GAME (A dynamic and fast combat plus a leveling up system that which you are owner of how do you want to grow).

So what is new in the game? Well the biggest change was the adding of  our crafting system. This system will be the main way for our player to level up in the game. The idea is that there will be no  experiencie points. The leveling up system will consist in recollecting materials in dfferent ways and craft specific items to keep improving through out the game.

The seoncd biggest change was the adding of a new enemy. The game is still getting shape about how to get a dynamic and fast combat that will keep the player satisfied and engaed. So with this new enemy the combat might feel better and more interesting. This enemy is mainly a Range enemy. It will attack you from afar. 

Another this is that this enemy will have projectiles that will fire to you and you have three options here. Evade it, Guard against it or..... PARRY IT AND RETURN IT TO THE ENEMY! Since the game is meant to be fast, a update was done to the parry mechanic and now you can return any enemy projectile back to the shooter. Pretty cool right?

Besides these small updates were done in the combat and the UI to make the player feel how he will keep growing through out the game.


Want to see what we have built?

Stay tuned for more updates and once we have a nice dynamic and fast combat that will be entertain and engage we will upload a new demo for you to try it out.


Bye for now!

Cya in two weeks.

Crew Member of Caly Studios

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